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Circle of shepherd druid
Circle of shepherd druid









circle of shepherd druid

Create a safer place to camp during rest. Summary of subclass features: You have a pool of fey healing energy that you use as a bonus action. Ranger Multiclassing: Fun Concepts and Practical Guidance for D&D 5e ? My rating system is unscientific, but it’s the system that works for me! It also helps me to be objective and not feel burdened by community perceptions. Lore & Roleplaying: Subclasses that evoke fantasy and live up to it will do well here.Versatility: I like to see subclasses that can be played and flavored in multiple ways without feeling stuck.Fun: If a subclass feels easy and enjoyable for the average player to pick up, it will be rated healthy here.Game Design: How well do the features avoid misunderstandings, and how well do they fit into the game overall? Features that are clunky or feel exploitative will suffer.I play at high levels, plenty enough to look at those features. I look at all levels of play, not just low levels like many do these days. Subclass Features: How the abilities and perks synergize.I also rate each subclass based on five criteria: I’m rating each subclass based on the game overall for Druids only, so I’m not comparing a Fighter subclass to a Druid subclass. Which one will come out on top? Premise and Rating System We’re burdened with the need to choose between all the valuable Druid Circles available in D&D 5e. The class chassis is strong, and the subclasses make it even better. This article contains affiliate links that add gold to our coffers.ĭruid subclasses are all about quality over quantity. Once you use this feature, you can't use it again until you finish a long rest.This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. If you haven't taken a long rest on your current plane, the spell fails but isn't wasted. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. This use of Teleportation Circle is special. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: Dream (with you as the messenger), Scrying, or Teleportation Circle. Walker in DreamsĪt 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see.

circle of shepherd druid

Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in a blink of an eye. The sphere vanishes at the end of the rest or when you leave the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn't visible outside it. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. Hearth of Moonlight and ShadowĪt 6th level, home can be wherever you are. You regain the expended dice when you finish a long rest. The target also gains 1 temporary hit point per die spent. The target regains a number of hit points equal to the total. Roll the spent dice and add them together. You have a pool of fey energy represented by a number of d6s equal to your druid level.Īs a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. You are a font of energy that offers respite from injuries. Source: Xanathar's Guide to Everything Balm of the Summer CourtĪt 2nd level, you become imbued with the blessings of the Summer Court.











Circle of shepherd druid